Way behind our initial plans - finally, the third of the 2011 Daytona tracks is finished! The track is based on the first 2011 Daytona night track, but now includes our well known day to night transition feature as well as updated grass logos, wall signage and lots of other small things. Also some bugs like the bump in turn 4 are removed and some changes were made to reduce the huge FPS hit while driving towards the tri-oval.
Just hit read more for all info's...
Based on the first 2011 night track, the track has:
- New and updated logos in the grass and on the walls
- 2011 second race pit-stall selection for both NSCS and NNS
- Fixed bumps in turn 4
... and three environment-options to choose:
- Day to night sky transition (default)
- Sunny sky
- Full night sky
... also there are mips for the NNS Subway Japaleno 250 event included (flagger stand and victory lane).
For the ones with slower computers, there are some files included, which will help to improve FPS (3DOs and low-res texture pack), so if you are experiencing FPS issues, just look into the 'track options' folder and try using these files.
In case you not already did, you need to download one of the 2010 shared folder updates(high or low res) to run the track!
Credits and special thanks:
Pit entry/exit lights and some other things and ideas...
By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.
By Rioux at www.desmodsracing.com
3D speaker 3DO
By Bowtie at www.ewracing.com
... and all others which gave their input and feedback!
Here are some more pics: