The track has:
- updated / added almost every logo / billboard / wall signage as of the 2012 CWTS event
- new asphalt texture, new grass texture, new high res bump textures used for the specular effects
- updated textures for the main grandstand as well as a high res reflection texture
- updated textures on several infield buildings (e.g. added new logo's & banners; updated Sunoco gas station)
- updated textures for some other 3DOs, like caution lights, pit entry/ exit lights, flag stand, ...
- added 3D crowds around the grandstands
- added flags on top of the grandstands
- added some trees outside turn 3-4
- reworked area around the old backstretch grandstands, added vertical steel support girders, garages, bill boards
- updated entry and exit of pit lane, also added new skid marks
- updated infield area, e.g. new asphalt and fences around the Sunoco gas station; new fence with NC Lottery banners
- corrected many small things on texture segment settings, e.g. on walls, shadows from fences, etc.
- enabled helicopters and cessna flying around (old files from Papyrus track)
- changed / updated some of the camera angles (pit lane 1&2, backstretch on TV2/ spectator)
- added the pit stall selections as of the 2012 CWTS event qualifying results
(track_normal_pitselection.ini included too)
- and many more small things here and there ;-)
Credits and special thanks:
Pit entry/ exit lights - Ian / Smiffsden
Pit barrels - rupe
Sunoco truck - rupe (texture updated by shane)
Default setups by:
fast.cts setup is from DMP
fast.cup and fast.gns setups are from Danny Coral of The Bullring
expert.cup and expert.gns setups are from WildAss Motorsports
Sean and Freddy for beta testing & feedback
and J.R. Franklin:
- new fence marker cones in turns 1 and 3
- new flag objects (edited flag objects from Papyrus Michigan track) / textures by J.R. Franklin / shane
- 3D crowd objects by Bowtie and edited by J.R. Franklin / shane
- made several new LPs to enhance performance of A.I
- corrected several A.I. bugs and issues
- optimized and balanced the A.I. for Cup, BGN and CTS physics
- conducted extensive beta testing, consulting and quality assurance