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Rockingham Revamped

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  • Rockingham Revamped 2012


    Date Added:
    06/24/2012
    Hits:
    1837

    TheRock 2012_10The track has:

    - updated / added almost every logo / billboard / wall signage as of the 2012 CWTS event
    - new asphalt texture, new grass texture, new high res bump textures used for the specular effects
    - updated textures for the main grandstand as well as a high res reflection texture
    - updated textures on several infield buildings (e.g. added new logo's & banners; updated Sunoco gas station)
    - updated textures for some other 3DOs, like caution lights, pit entry/ exit lights, flag stand, ...
    - added 3D crowds around the grandstands
    - added flags on top of the grandstands
    - added some trees outside turn 3-4
    - reworked area around the old backstretch grandstands, added vertical steel support girders, garages, bill boards
    - updated entry and exit of pit lane, also added new skid marks
    - updated infield area, e.g. new asphalt and fences around the Sunoco gas station; new fence with NC Lottery banners
    - corrected many small things on texture segment settings, e.g. on walls, shadows from fences, etc.
    - enabled helicopters and cessna flying around (old files from Papyrus track)
    - changed / updated some of the camera angles (pit lane 1&2, backstretch on TV2/ spectator)
    - added the pit stall selections as of the 2012 CWTS event qualifying results
      (track_normal_pitselection.ini included too)
    - and many more small things here and there ;-)

    Credits and special thanks:

    Pit entry/ exit lights - Ian / Smiffsden
    Pit barrels - rupe
    Sunoco truck - rupe (texture updated by shane)

    Default setups by:

      fast.cts setup is from DMP
      fast.cup and fast.gns setups are from Danny Coral of The Bullring
      expert.cup and expert.gns setups are from WildAss Motorsports

    Sean and Freddy for beta testing & feedback
    and J.R. Franklin:

    -  new fence marker cones in turns 1 and 3
    -  new flag objects (edited flag objects from Papyrus Michigan track) / textures by J.R. Franklin / shane
    -  3D crowd objects by Bowtie and edited by J.R. Franklin / shane
    -  made several new LPs to enhance performance of A.I
    -  corrected several A.I. bugs and issues
    -  optimized and balanced the A.I. for Cup, BGN and CTS physics
    -  conducted extensive beta testing, consulting and quality assurance

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